The example for the moving objects is called MovingPixels:
MovingPixels.h
#pragma once #include <vector> using namespace std; class CMovingPixels { public: CMovingPixels(void); CMovingPixels(int x, int y); ~CMovingPixels(void); private: int m_size_x; int m_size_y; int m_color_start; COLORREF m_color; public: vector</vector><vector <COLORREF> > m_Array; void SetColor(int value); COLORREF GetColor(); void SetSize(int x, int y); void SetStartColor(int start); void IterateNewContent(); }; |
MovingPixels.cpp
#include "StdAfx.h" #include "MovingPixels.h" CMovingPixels::CMovingPixels(void) { SetSize(1,1); SetStartColor(0); } CMovingPixels::CMovingPixels(int x, int y) { SetSize(x,y); SetStartColor(0); } CMovingPixels::~CMovingPixels(void) { } void CMovingPixels::SetColor(int value) { m_color = RGB(value,value,value); } COLORREF CMovingPixels::GetColor() { return m_color; } void CMovingPixels::SetStartColor(int start) { m_color_start = start; } void CMovingPixels::SetSize(int x, int y) { if ((x>=0) && (y>=0)) { m_size_x = x; m_size_y = y; m_Array.resize(m_size_x); for(int x = 0; x < m_size_x; x++) m_Array[x].resize(m_size_y); } } void CMovingPixels::IterateNewContent() { int color = m_color_start; for (int x=0; x< m_size_x; x++) { for (int y=0; y< m_size_y; y++) { color++; if (color > 256) { color=0; } SetColor(color); m_Array[x][y] = GetColor(); } } m_color_start = color + 1; } |
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I would like to see a continuation of the topic